GM Logs
- Legendary Realm Rite of Passage
Five cubs from three different tribes are sent on their Rite of Passage by their Elders. They end up in a Get caern during the War of Rage, and deal with what they find there.
- Shadow Walker Challenge
The position of Shadow Walker (first among the ragabash) comes open, and Quiet sends all the candidates through a vision quest.
- The Gift that Keeps On Giving
A Maurader makes a mind talisman of madness, just for the hell of it, out of a quarter. Garou see various humans that have been driven mad, apparently for no reason.
- Beta-Testing
A Wyrm-controlled company begins making tainted toys and uses St. Claire as a testing site. Shawn McCrohan, a sociopathic human, is their contact point.
- Where Rust and Moth Destroy
Unicorns begin disappearing from the Umbra, and the Children of Gaia (with help) investigate.
- Dream Realm Rite of Passage
Three Children of Gaia cubs are sent back in Dream to be humans in Black Fury Lands during the Impergium.
- Grey Sky Rite of Passage
A Bone Gnawer lupus has fallen near to Harano after her transgressions against the Children of Gaia. Two cubs are sent to the caern of Grey Sky in Seattle to evaluate.
- Hello, Little Girl
A Get of Fenris lost cub is driven mad by her rage. She and two lovers prey upon humans, until the Garou sniff them out.
- Floating Question Why
A cloud dragon gets lost from Arcadia. The Wyld nature of the Hidden Walk attracts it, though it finds itself resorting to taking gnosis from Garou. It has little luck communicating its plight to the Garou, and is eventually killed.
- Sepsis
The St. Claire power plant explodes, both in the realm and in the Umbra. The Garou find themselves fighting to keep their city from the Wyrm's maw.
- General Logs
Sometimes, GM'd scenes are not part of a story trend. Here's the odds and ends.
