Created using PCGen 5.10.0 on Aug 12, 2006

Geoffrey Talbot Sean McCrohan Neutral Good Air -96 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Bard3 Priest of Air12 105000 Human Medium / 5 ft. 5' 11" 165 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
15 120000 20 Male Blue Black,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2 14 +2
DEX
Dexterity
14 +2 14 +2
CON
Constitution
14 +2 14 +2
INT
Intelligence
14 +2 14 +2
WIS
Wisdom
17 +3 19 +4
CHA
Charisma
18 +4 18 +4

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
116




  
Walk 40 ft.
AC
Armour Class
17 : 15 : 14 = 10 + 3 + 0 + 2 + 0 + 0 + 2
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+11/+6/+1

SKILLS MAX
RANKS
18/9
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 4 = 2
+ 2.0
+ 0
  Balance DEX 6 = 2
+ 2.0
+ 2
  Bluff CHA 12 = 4
+ 5.0
+ 3
  Climb STR 2 = 2
+ 0.0
+ 0
  Concentration CON 4 = 2
+ 2.0
+ 0
  Craft (Bowmaking) INT 8 = 2
+ 6.0
+ 0
  Craft (Untrained) INT 2 = 2
+ 0.0
+ 0
  Decipher Script INT 3 = 2
+ 1.0
+ 0
  Diplomacy CHA 26 = 4
+ 15.0
+ 7
  Disguise CHA 9 = 4
+ 0.0
+ 5
  Escape Artist DEX 2 = 2
+ 0.0
+ 0
  Forgery INT 2 = 2
+ 0.0
+ 0
  Gather Information CHA 15 = 4
+ 8.0
+ 3
  Heal WIS 6 = 4
+ 2.0
+ 0
  Hide DEX 2 = 2
+ 0.0
+ 0
  Intimidate CHA 9 = 4
+ 0.0
+ 5
  Jump STR 8 = 2
+ 0.0
+ 6
  Knowledge (Geography) INT 3 = 2
+ 1.0
+ 0
  Knowledge (History) INT 7 = 2
+ 5.0
+ 0
  Knowledge (Local) INT 3 = 2
+ 1.0
+ 0
  Knowledge (Old Religion) INT 17 = 2
+ 15.0
+ 0
  Knowledge (Religion) INT 3 = 2
+ 1.0
+ 0
  Knowledge (The Planes) INT 7 = 2
+ 5.0
+ 0
  Listen WIS 4 = 4
+ 0.0
+ 0
  Move Silently DEX 2 = 2
+ 0.0
+ 0
  Perform (Oratory) CHA 13 = 4
+ 6.0
+ 3
  Profession (Innkeeper) WIS 5 = 4
+ 1.0
+ 0
  Ride DEX 2 = 2
+ 0.0
+ 0
  Search INT 2 = 2
+ 0.0
+ 0
  Sense Motive WIS 9 = 4
+ 5.0
+ 0
  Speak Language(Celestial, Auran, Aquan, Draconic, Dwarven, Elven, Giant, Ignan, Infernal, Terran, Orc, Abyssal, Goblin) 13 = 0
+ 13.0
+ 0
  Spellcraft INT 12 = 2
+ 10.0
+ 0
  Spot WIS 4 = 4
+ 0.0
+ 0
  Survival WIS 5 = 4
+ 1.0
+ 0
  Swim STR 2 = 2
+ 0.0
+ 0
  Tumble DEX 7 = 2
+ 5.0
+ 0
  Use Magic Device CHA 9 = 4
+ 2.0
+ 3
  Use Rope DEX 2 = 2
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+13 = +9 + +2 + +2
+ +0
+ +0
+
Reflex
Dexterity
+11 = +7 + +2 + +2
+ +0
+ +0
+
Will
Wisdom
+17 = +11 + +4 + +2
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+13/+8/+3 = +11/+6/+1
+ +2 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+13/+8/+3 = +11/+6/+1
+ +2 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+13/+8/+3 = +11/+6/+1
+ +2 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+13/+8/+3
1d3+2
20/x2

*Irynae
HAND TYPE SIZE CRITICAL
Both
P
M
20/x3
  Range 30 ft.'
110 ft.'
220 ft.'
330 ft.'
440 ft.'
 Bonus +16/+11/+6
+15/+10/+5
+13/+8/+3
+11/+6/+1
+9/+4/-1
 Dam 1d8+4 1d8+3 1d8+3 1d8+3 1d8+3
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 STR bonus to damage, +2 enhancement bonus and does +2d6 bonus damage vs. Undead bestowed on ammunition


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.10.0 on Aug 12, 2006

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Artisan's Tools (Bowmaking)
Carried
1
5
5
 Bracers of Archery and Armor
(+1 to attacks with bows, Enhancement bonus to armor class of +3)
Equipped
1
1
16500
 Belt of Strength +2
(Enhancement bonus to ability STR|+2)
Equipped
1
0
4000
 Circlet of Persuasion
Equipped
1
0
4500
 Clerical Vestments (Resistance +2, Turning +4)
((Cape Save Bonus (Resistance) (+2/Turning Bonus (+4))), Resistance bonus to all saving throws of +2, Bonus to Turning level and damage)
Equipped
1
0
17000
 Gloves of Arrow Snaring
Equipped
1
0
4000
ITEM LOCATION QTY WT. COST
 Holy Symbol (Silver)
Equipped
1
1
25
 Irynae
(STR bonus to damage, +2 enhancement bonus and does +2d6 bonus damage vs. Undead bestowed on ammunition)
Equipped
1
3
8600
 Periapt of Wisdom and Health (+2/20, +4/14)
((Periapt of Wisdom +2 CON +4), Enhancement bonus to ability CON|+4)
Equipped
1
0
14000
 Ring of Protection +2
Equipped
1
0
8000
 Ring of Ram
Equipped
1
0
8600
TOTAL WEIGHT CARRIED/VALUE   10 lbs. 85230 gp
WEIGHT ALLOWANCE
Light 58 Medium 116 Heavy 175

MONEY

Cleric of Air
Domain
Granted Power
Air
Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability
Good
You cast good spells at +1 caster level.
Travel
For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).This granted power is a supernatural ability.

TURN UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 18
TURN DAMAGE 2d6 +20
Up to 0 14 TURNING CHECK 1d20+9
1 - 3 15 TURNS/DAY 7
4 - 6 16 ☐☐☐☐☐ ☐☐
7 - 9 17 NOTE: You destroy undead creatures with total hit dice up to 9.
10 - 12 18
13 - 15 19
16 - 18 20
19 - 21 21
22+ 22

TURN EARTH
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 14
TURN DAMAGE 2d6 +16
Up to 0 10 TURNING CHECK 1d20+7
1 - 3 11 TURNS/DAY 7
4 - 6 12 ☐☐☐☐☐ ☐☐
7 - 9 13 NOTE: You destroy Earth creatures with total hit dice up to 7.
10 - 12 14
13 - 15 15
16 - 18 16
19 - 21 17
22+ 18

REBUKE AIR
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 14
TURN DAMAGE 2d6 +16
Up to 0 10 TURNING CHECK 1d20+7
1 - 3 11 TURNS/DAY 7
4 - 6 12 ☐☐☐☐☐ ☐☐
7 - 9 13 NOTE: You command Air creatures with total hit dice up to 14.
10 - 12 14
13 - 15 15
16 - 18 16
19 - 21 17
22+ 18

LANGUAGES
Abyssal, Aquan, Auran, Celestial, Common, Draconic, Dwarven, Elven, Giant, Gnome, Goblin, Halfling, Ignan, Infernal, Orc, Terran
SPECIAL ABILITIES
Bardic knowledge (+7), Bardic music 3/day, Countersong (Su) for up to 10 rounds, Fascinate (Sp) can effect 1 creatures for up to 3 rounds, Inspire Competence (Su) +2 to skill checks for up to 2 minutes, Inspire Courage (Su) +1 to saves against charm or fear effects and +1 morale bonus on attack and damage rolls., May wear light armor without incurring the normal arcane spell failure chance., Rebuke Air (Su) 7/day (turn level 14: 1d20+7) (turn damage 2d6+16), Spontaneous casting, Turn Earth (Su) 7/day (turn level 14: 1d20+7) (turn damage 2d6+16), Turn Undead (Su) 7/day (turn level 18: 1d20+9) (turn damage 2d6+20)
FEATS
NAME DESCRIPTION
Brew Potion You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures.
Craft Magic Arms and Armor You can create any magic weapon, armor, or shield whose prerequisites you meet.
Craft Wondrous Item You can create any wondrous item whose prerequisites you meet.
Improved Turning You turn or rebuke creatures as if you were two level higher than you are in the class that grants you the ability.
Point Blank Shot You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Precise Shot You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack roll.
Rapid Shot You can get one extra attack per round with a ranged weapon. The attack is at your highest base attack bonus, but each attack you make in that round takes a -2 penalty. You must use the full attack action to use this feat.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Mobility You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area.
Run When running, you move five times your normal speed or four times your speed (if wearing medium or heavy armor or carrying a medium or heavy load). If you make a jump after a running start, you gain a +4 bonus on your Jump check. While running, you retain your Dexterity bonus to AC.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Snatch Arrows When using the Deflect Arrows feat you may catch the weapon instead of just deflecting it. Thrown weapons can immediately be thrown back at the original attacker (even though it isn't your turn) or kept for later use. You must have at least one hand free to use this feat.
Turn Undead
Bardic Knowledge
Bardic Music
Basic Turning
Bardic Countersong
Bardic Fascinate
Bardic Inspire Competence
Bardic Inspire Courage
Basic Turning
Rebuke Air
Turn Earth

Created using PCGen 5.10.0 on Aug 12, 2006

Bard Spells
LEVEL 0 1 2 3 4 5 6
KNOWN 6 3 0 0 0 0 0
PER DAY 3 2 0 0 0 0 0
LEVEL 0
Detect Magic
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 3 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   3
Ghost Sound
DC: 14
Save: Will disbelief (if interacted with)
Time: 1 standard action
Duration: 3 rounds [D]
Rng: Close (30 ft.)
Comp: V, S, M
SR: No
School: Illusion
Effect:  Figment sounds.
Source:  SpellsF-G.rtf
Target Area:   Illusory sounds
Caster Level:   3
Light
DC: 14
Save: None
Time: 1 standard action
Duration: 30 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Caster Level:   3
Mage Hand
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration
Rng: Close (30 ft.)
Comp: V, S
SR: No
School: Transmutation
Effect:  5-pound telekinesis.
Source:  SpellsM-O.rtf
Target Area:   One nonmagical, unattended object weighing up to 5 lb.
Caster Level:   3
Message
DC: 14
Save: None
Time: 1 standard action
Duration: 30 minutes
Rng: Medium (130 ft.)
Comp: V, S, F
SR: No
School: Transmutation
Effect:  Whispered conversation at distance.
Source:  SpellsM-O.rtf
Target Area:   3 creatures
Caster Level:   3
Prestidigitation
DC: 14
Save: See text
Time: 1 standard action
Duration: 1 hour
Rng: 10 ft.
Comp: V, S
SR: No
School: Universal
Effect:  Performs minor tricks.
Source:  SpellsP-R.rtf
Target Area:   See text
Caster Level:   3
LEVEL 1
Alarm
DC: 15
Save: None
Time: 1 standard action
Duration: 6 hours [D]
Rng: Close (30 ft.)
Comp: V, S, F/DF
SR: No
School: Abjuration
Effect:  Wards an area for 6 hours.
Source:  SpellsA-B.rtf
Target Area:   20-ft.-radius emanation centered on a point in space
Caster Level:   3
Remove Fear
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes; see text
Rng: Close (30 ft.)
Comp: V, S
SR: Yes (harmless)
School: Abjuration
Effect:  Suppresses fear or gives +4 on saves against fear for 1 subjects
Source:  SpellsP-R.rtf
Target Area:   1 creatures, no two of which can be more than 30 ft. apart
Caster Level:   3
Sleep
DC: 15
Save: Will negates
Time: 1 round
Duration: 3 minutes
Rng: Medium (130 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
Effect:  Puts 4 HD of creatures into magical slumber.
Source:  SpellsS.rtf
Target Area:   One or more living creatures within a 10-ft.-radius burst
Caster Level:   3
* = Domain/Specialty Spell

Priest of Air Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 6 6+1 5+1 5+1 4+1 3+1 2+1 0 0 0
LEVEL 0
Create Water
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Creates 24 gallons of pure water.
Source:  SpellsC.rtf
Target Area:   Up to 24 gallons of water
Caster Level:   12
Cure Minor Wounds
DC: 14
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1 point of damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   12
Detect Magic
DC: 14
Save: None
Time: 1 standard action
Duration: Concentration, up to 12 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects spells and magic items within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
Detect Poison
DC: 14
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   12
Guidance
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute or until discharged
Rng: Touch
Comp: V, S
SR: Yes
School: Divination
☐☐☐
Effect:  +1 on one attack roll, saving throw, or skill check.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Caster Level:   12
Inflict Minor Wounds
DC: 14
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 1 point of damage.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   12
Light
DC: 14
Save: None
Time: 1 standard action
Duration: 120 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object shines like a torch.
Source:  SpellsH-L.rtf
Target Area:   Object touched
Caster Level:   12
Mending
DC: 14
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Makes minor repairs on an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 1 lb.
Caster Level:   12
Purify Food and Drink
DC: 14
Save: Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: 10 ft.
Comp: V, S
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Purifies 12 cu. ft of food or water.
Source:  SpellsP-R.rtf
Target Area:   12 cu. ft. of contaminated food and water
Caster Level:   12
Read Magic
DC: 14
Save: None
Time: 1 standard action
Duration: 120 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   12
Resistance
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Virtue
DC: 14
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
Caster Level:   12
LEVEL 1
Bane
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 12 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Enemies take -1 on attack rolls and saves against fear.
Source:  SpellsA-B.rtf
Target Area:   All enemies within 50 ft.
Caster Level:   12
Bless
DC: 15
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B.rtf
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Caster Level:   12
Bless Water
DC: 15
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Transmutation
☐☐☐
Effect:  Makes holy water.
Source:  SpellsA-B.rtf
Target Area:   Flask of water touched
Caster Level:   12
Cause Fear
DC: 15
Save: Will partial
Time: 1 standard action
Duration: 1d4 rounds or 1 round; see text
Rng: Close (55 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  One creature of 5 HD or less flees for 1d4 rounds.
Source:  SpellsC.rtf
Target Area:   One living creature with 5 or fewer HD
Caster Level:   12
Command
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 1 round
Rng: Close (55 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  One subject obeys selected command for 1 round.
Source:  SpellsC.rtf
Target Area:   One living creature
Caster Level:   12
Comprehend Languages
DC: 15
Save: None
Time: 1 standard action
Duration: 120 minutes
Rng: Personal
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  You understand all spoken and written languages.
Source:  SpellsC.rtf
Target Area:   You
Caster Level:   12
Cure Light Wounds
DC: 15
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+5 damage
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   12
Curse Water
DC: 15
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Necromancy
☐☐☐
Effect:  Makes unholy water.
Source:  SpellsC.rtf
Target Area:   Flask of water touched
Caster Level:   12
Deathwatch
DC: 15
Save: None
Time: 1 standard action
Duration: 120 minutes
Rng: 30 ft.
Comp: V, S
SR: No
School: Necromancy
☐☐☐
Effect:  Reveals how near death subjects within 30 ft. are.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
Detect Chaos
DC: 15
Save: None
Time: 1 standard action
Duration: Concentration, up to 120 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
Detect Evil
DC: 15
Save: None
Time: 1 standard action
Duration: Concentration, up to 120 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
Detect Good
DC: 15
Save: None
Time: 1 standard action
Duration: Concentration, up to 120 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
Detect Law
DC: 15
Save: None
Time: 1 standard action
Duration: Concentration, up to 120 minutes [D]
Rng: 60 ft.
Comp: V, S, DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals creatures, spells, or objects of selected alignment.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
Detect Undead
DC: 15
Save: None
Time: 1 standard action
Duration: Concentration, up to 12 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals undead within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   12
Divine Favor
DC: 15
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain +4 on attack and damage rolls.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   12
Doom
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 12 minutes
Rng: Medium (220 ft.)
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  One subject takes -2 on attack rolls, damage rolls, saves, and checks.
Source:  SpellsD-E.rtf
Target Area:   One living creature
Caster Level:   12
Endure Elements
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   12
Entropic Shield
DC: 15
Save: None
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Personal
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Ranged attacks against you have 20% miss chance.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   12
Hide from Undead
DC: 15
Save: Will negates (harmless); see text
Time: 1 standard action
Duration: 120 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Undead can't perceive 12 subjects.
Source:  SpellsH-L.rtf
Target Area:   12 touched creatures
Caster Level:   12
Inflict Light Wounds
DC: 15
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch deals 1d8+5 damage
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   12
* Longstrider
DC: 15
Save: None
Time: 1 standard action
Duration: 12 hours [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Increases your speed.
Source:  SpellsH-L.rtf
Target Area:   You
Caster Level:   12
Magic Stone
DC: 15
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 30 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Source:  SpellsM-O.rtf
Target Area:   Up to three pebbles touched
Caster Level:   12
Magic Weapon
DC: 15
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 12 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +1 bonus.
Source:  SpellsM-O.rtf
Target Area:   Weapon touched
Caster Level:   12
** Obscuring Mist
DC: 15
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog surrounds you.
Source:  SpellsM-O.rtf
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Caster Level:   12
Obscuring Mist
DC: 15
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: 20 ft.
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Fog surrounds you.
Source:  SpellsM-O.rtf
Target Area:   Cloud spreads in 20-ft. radius from you, 20 ft. high
Caster Level:   12
Protection from Chaos
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
** Protection from Evil
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Protection from Evil
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Protection from Good
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Protection from Law
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Remove Fear
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 10 minutes; see text
Rng: Close (55 ft.)
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Suppresses fear or gives +4 on saves against fear for 4 subjects
Source:  SpellsP-R.rtf
Target Area:   4 creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Sanctuary
DC: 15
Save: Will negates
Time: 1 standard action
Duration: 12 rounds
Rng: Touch
Comp: V, S, DF
SR: No
School: Abjuration
☐☐☐
Effect:  Opponents can't attack you, and you can't attack.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   12
Shield of Faith
DC: 15
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 minutes
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Aura grants +4 deflection bonus.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   12
Summon Monster I
DC: 15
Save: None
Time: 1 round
Duration: 12 rounds [D]
Rng: Close (55 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One summoned creature
Caster Level:   12
LEVEL 2
** Aid
DC: 16
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  +1 on attack rolls, +1 against fear, 1d8+10 temporary hp.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Caster Level:   12
Aid
DC: 16
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  +1 on attack rolls, +1 against fear, 1d8+10 temporary hp.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Caster Level:   12
Align Weapon
DC: 16
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 12 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon becomes good, evil, lawful, or chaotic.
Source:  SpellsA-B.rtf
Target Area:   Weapon touched or fifty projectiles [all of which must be in contact with each other at the time of casting]
Caster Level:   12
Augury
DC: 16
Save: None
Time: 1 minute
Duration: Instantaneous
Rng: Personal
Comp: V, S, M, F
SR: No
School: Divination
☐☐☐
Effect:  Learns whether an action will be good or bad.
Source:  SpellsA-B.rtf
Target Area:   You
Caster Level:   12
Calm Emotions
DC: 16
Save: Will negates
Time: 1 standard action
Duration: Concentration, up to 12 rounds [D]
Rng: Medium (220 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Calms creatures, negating emotion effects.
Source:  SpellsC.rtf
Target Area:   Creatures in a 20-ft.-radius spread
Caster Level:   12
Cure Moderate Wounds
DC: 16
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 2d8+10 damage
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   12
Darkness
DC: 16
Save: None
Time: 1 standard action
Duration: 120 minutes [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  20-ft. radius of supernatural shadow.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Caster Level:   12
Death Knell
DC: 16
Save: Will negates
Time: 1 standard action
Duration: Instantaneous/10 minutes per HD of subject; see text
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Source:  SpellsD-E.rtf
Target Area:   Living creature touched
Caster Level:   12
Delay Poison
DC: 16
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 12 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Stops poison from harming subject for 12 hours.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   12
Enthrall
DC: 16
Save: Will negates; see text
Time: 1 round
Duration: 1 hour or less
Rng: Medium (220 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Captivates all within 220 ft.
Source:  SpellsD-E.rtf
Target Area:   Any number of creatures
Caster Level:   12
Find Traps
DC: 16
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Notice traps as a rogue does.
Source:  SpellsF-G.rtf
Target Area:   You
Caster Level:   12
Inflict Moderate Wounds
DC: 16
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 2d8+10 damage
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   12
* Locate Object
DC: 16
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: Long (880 ft.)
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect:  Senses direction toward object [specific or type].
Source:  SpellsH-L.rtf
Target Area:   Circle, centered on you, with a radius of 880 ft.
Caster Level:   12
Make Whole
DC: 16
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Repairs an object.
Source:  SpellsM-O.rtf
Target Area:   One object of up to 120 cu. ft
Caster Level:   12
Remove Paralysis
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Frees one or more creatures from paralysis or slow effect.
Source:  SpellsP-R.rtf
Target Area:   Up to four creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Resist Energy
DC: 16
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignores first 30 points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Restoration, Lesser
DC: 16
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Dispels magical ability penalty or repairs 1d4 ability damage.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Shatter
DC: 16
Save: Will negates (object); Will negates (object) or Fortitude half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S, M/DF
SR: Yes (object)
School: Evocation
☐☐☐
Effect:  Sonic vibration damages objects or crystalline creatures.
Source:  SpellsS.rtf
Target Area:   5-ft.-radius spread; or one solid object or one crystalline creature
Caster Level:   12
Shield Other
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 hours [D]
Rng: Close (55 ft.)
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  You take half of subject�s damage.
Source:  SpellsS.rtf
Target Area:   One creature
Caster Level:   12
Silence
DC: 16
Save: Will negates; see text or none (object)
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Long (880 ft.)
Comp: V, S
SR: Yes; see text or no (object)
School: Illusion
☐☐☐
Effect:  Negates sound in 15-ft. radius.
Source:  SpellsS.rtf
Target Area:   20 ft. radius emanation centered on a creature, object, or point in space
Caster Level:   12
Sound Burst
DC: 16
Save: Fortitude partial
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S, F/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deals 1d8 sonic damage to subjects; may stun them.
Source:  SpellsS.rtf
Target Area:   10-ft.-radius spread
Caster Level:   12
Spiritual Weapon
DC: 16
Save: None
Time: 1 standard action
Duration: 12 rounds [D]
Rng: Medium (220 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Magical weapon attacks on its own.
Source:  SpellsS.rtf
Target Area:   Magic weapon of force
Caster Level:   12
Status
DC: 16
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Divination
☐☐☐
Effect:  Monitors condition, position of allies.
Source:  SpellsS.rtf
Target Area:   4 living creatures touched
Caster Level:   12
Summon Monster II
DC: 16
Save: None
Time: 1 round
Duration: 12 rounds [D]
Rng: Close (55 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Undetectable Alignment
DC: 16
Save: Will negates (object)
Time: 1 standard action
Duration: 24 hours
Rng: Close (55 ft.)
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Conceals alignment for 24 hours.
Source:  SpellsT-Z.rtf
Target Area:   One creature or object
Caster Level:   12
* Wind Wall
DC: 16
Save: None; see text
Time: 1 standard action
Duration: 12 rounds
Rng: Medium (220 ft.)
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deflects arrows, smaller creatures, and gases.
Source:  SpellsT-Z.rtf
Target Area:   Wall up to 120 ft. long and 60 ft. high [S]
Caster Level:   12
Zone of Truth
DC: 16
Save: Will negates
Time: 1 standard action
Duration: 12 minutes
Rng: Close (55 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects within range cannot lie.
Source:  SpellsT-Z.rtf
Target Area:   20-ft.-radius emanation
Caster Level:   12
LEVEL 3
Bestow Curse
DC: 17
Save: Will negates
Time: 1 standard action
Duration: Permanent
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  -6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Caster Level:   12
Blindness/Deafness
DC: 17
Save: Fortitude negates
Time: 1 standard action
Duration: Permanent [D]
Rng: Medium (220 ft.)
Comp: V
SR: Yes
School: Necromancy
☐☐☐
Effect:  Makes subject blinded or deafened.
Source:  SpellsA-B.rtf
Target Area:   One living creature
Caster Level:   12
Contagion
DC: 17
Save: Fortitude negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Infects subject with chosen disease.
Source:  SpellsC.rtf
Target Area:   Living creature touched
Caster Level:   12
Continual Flame
DC: 17
Save: None
Time: 1 standard action
Duration: Permanent
Rng: Touch
Comp: V, S, M
SR: No
School: Evocation
☐☐☐
Effect:  Makes a permanent, heatless torch.
Source:  SpellsC.rtf
Target Area:   Object touched Magical, heatless flame
Caster Level:   12
Create Food and Water
DC: 17
Save: None
Time: 10 minutes
Duration: 24 hours; see text
Rng: Close (55 ft.)
Comp: V, S
SR: No
School: Conjuration
☐☐☐
Effect:  Feeds 36 humans or 12 horse.
Source:  SpellsC.rtf
Target Area:   Food and water to sustain 36 humans or 12 horses for 24 hours
Caster Level:   12
Cure Serious Wounds
DC: 17
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 3d8+12 damage
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   12
Daylight
DC: 17
Save: None
Time: 1 standard action
Duration: 120 minutes [D]
Rng: Touch
Comp: V, S
SR: No
School: Evocation
☐☐☐
Effect:  60-ft. radius of bright light.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Caster Level:   12
Deeper Darkness
DC: 17
Save: None
Time: 1 standard action
Duration: 12 days [D]
Rng: Touch
Comp: V, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Object sheds supernatural shadow in 60-ft. radius.
Source:  SpellsD-E.rtf
Target Area:   Object touched
Caster Level:   12
Dispel Magic
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (220 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Cancels magical spells and effects.
Source:  SpellsD-E.rtf
Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst
Caster Level:   12
* Fly
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 minutes
Rng: Touch
Comp: V, S, F/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject flies at speed of 60 ft.
Source:  SpellsF-G.rtf
Target Area:   Creature touched
Caster Level:   12
* Gaseous Form
DC: 17
Save: None
Time: 1 standard action
Duration: 24 minutes [D]
Rng: Touch
Comp: S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Subject becomes insubstantial and can fly slowly.
Source:  SpellsF-G.rtf
Target Area:   Willing corporeal creature touched
Caster Level:   12
Glyph of Warding
DC: 17
Save: See text
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, M
SR: No (object) and Yes; see text
School: Abjuration
☐☐☐
Effect:  Inscription harms those who pass it.
Source:  SpellsF-G.rtf
Target Area:   Object touched or up to 60 sq. ft
Caster Level:   12
Helping Hand
DC: 17
Save: None
Time: 1 standard action
Duration: 12 hours
Rng: 5 miles
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  Ghostly hand leads subject to you.
Source:  SpellsH-L.rtf
Target Area:   Ghostly hand
Caster Level:   12
Inflict Serious Wounds
DC: 17
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 3d8+12 damage
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   12
Locate Object
DC: 17
Save: None
Time: 1 standard action
Duration: 12 minutes
Rng: Long (880 ft.)
Comp: V, S, F/DF
SR: No
School: Divination
☐☐☐
Effect:  Senses direction toward object [specific or type].
Source:  SpellsH-L.rtf
Target Area:   Circle, centered on you, with a radius of 880 ft.
Caster Level:   12
Magic Circle against Chaos
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 120 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   12
** Magic Circle against Evil
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 120 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   12
Magic Circle against Evil
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 120 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   12
Magic Circle against Good
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 120 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   12
Magic Circle against Law
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders in 10-ft. radius and 120 minutes.
Source:  SpellsM-O.rtf
Target Area:   10-ft.-radius emanation from touched creature
Caster Level:   12
Magic Vestment
DC: 17
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 12 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Armor or shield gains 3 enhancement
Source:  SpellsM-O.rtf
Target Area:   Armor or shield touched
Caster Level:   12
Obscure Object
DC: 17
Save: Will negates (object)
Time: 1 standard action
Duration: 8 hours [D]
Rng: Touch
Comp: V, S, M/DF
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Masks object against scrying.
Source:  SpellsM-O.rtf
Target Area:   One object touched of up to 1200 lbs
Caster Level:   12
Prayer
DC: 17
Save: None
Time: 1 standard action
Duration: 12 rounds
Rng: 40 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Allies +1 bonus on most rolls, enemies -1 penalty.
Source:  SpellsP-R.rtf
Target Area:   All allies and foes within a 40-ft.-radius burst centered on you
Caster Level:   12
Protection from Energy
DC: 17
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 120 minutes or until discharged
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Absorb 120 points of damage from one kind of energy.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Remove Blindness/Deafness
DC: 17
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Cures normal or magical conditions.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Remove Curse
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Frees object or person from curse.
Source:  SpellsP-R.rtf
Target Area:   Creature or item touched
Caster Level:   12
Remove Disease
DC: 17
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Cures all diseases affecting subject.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Searing Light
DC: 17
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (220 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Range deals [min6,5]d8 damage; 10d6 against undead; 10 to undead vulnerable to bright light; construct or inanimate object only takes 5d6 damage
Source:  SpellsS.rtf
Target Area:   Ray
Caster Level:   12
Speak with Dead
DC: 17
Save: Will negates; see text
Time: 10 minutes
Duration: 12 minutes
Rng: 10 ft.
Comp: V, S, DF
SR: No
School: Necromancy
☐☐☐
Effect:  Corpse answers 6 questions.
Source:  SpellsS.rtf
Target Area:   One dead creature
Caster Level:   12
Summon Monster III
DC: 17
Save: None
Time: 1 round
Duration: 12 rounds [D]
Rng: Close (55 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Water Breathing
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours; see text
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subjects can breathe underwater.
Source:  SpellsT-Z.rtf
Target Area:   Living creatures touched
Caster Level:   12
Water Walk
DC: 17
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject treads on water as if solid.
Source:  SpellsT-Z.rtf
Target Area:   12 touched creatures
Caster Level:   12
Wind Wall
DC: 17
Save: None; see text
Time: 1 standard action
Duration: 12 rounds
Rng: Medium (220 ft.)
Comp: V, S, M/DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Deflects arrows, smaller creatures, and gases.
Source:  SpellsT-Z.rtf
Target Area:   Wall up to 120 ft. long and 60 ft. high [S]
Caster Level:   12
LEVEL 4
** Air Walk
DC: 18
Save: None
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject treads on air as if solid [climb at 45-degree angle].
Source:  SpellsA-B.rtf
Target Area:   Creature [Gargantuan or smaller] touched
Caster Level:   12
Air Walk
DC: 18
Save: None
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject treads on air as if solid [climb at 45-degree angle].
Source:  SpellsA-B.rtf
Target Area:   Creature [Gargantuan or smaller] touched
Caster Level:   12
Control Water
DC: 18
Save: None; see text
Time: 1 standard action
Duration: 120 minutes [D]
Rng: Long (880 ft.)
Comp: V, S, M/DF
SR: No
School: Transmutation
☐☐☐
Effect:  Raises or lowers bodies of water.
Source:  SpellsC.rtf
Target Area:   Water in a volume of 120 ft by 120 ft by 24 ft [S]
Caster Level:   12
Cure Critical Wounds
DC: 18
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 4d8+12 damage.
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   12
Death Ward
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Necromancy
☐☐☐
Effect:  Grants immunity to death spells and negative energy effects.
Source:  SpellsD-E.rtf
Target Area:   Living creature touched
Caster Level:   12
* Dimension Door
DC: 18
Save: None and Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Long (880 ft.)
Comp: V
SR: No and Yes (object)
School: Conjuration
☐☐☐
Effect:  Teleports you short distance.
Source:  SpellsD-E.rtf
Target Area:   You and touched objects or other touched willing creatures
Caster Level:   12
Dismissal
DC: 18
Save: Will negates; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Forces a creature to return to native plane.
Source:  SpellsD-E.rtf
Target Area:   One extraplanar creature
Caster Level:   12
Divine Power
DC: 18
Save: None
Time: 1 standard action
Duration: 12 rounds
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain attack bonus, +6 to Str, and 12 hps.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   12
Freedom of Movement
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Personal or touch
Comp: V, S, M, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject moves normally despite impediments.
Source:  SpellsF-G.rtf
Target Area:   You or creature touched
Caster Level:   12
* Holy Smite
DC: 18
Save: Will partial; see text
Time: 1 standard action
Duration: Instantaneous [1 round]; see text
Rng: Medium (220 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Damages and blinds evil creatures.
Source:  SpellsH-L.rtf
Target Area:   20-ft.-radius burst
Caster Level:   12
Imbue with Spell Ability
DC: 18
Save: Will negates (harmless)
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Evocation
☐☐☐
Effect:  Transfer spells to subject.
Source:  SpellsH-L.rtf
Target Area:   Creature touched; see text
Caster Level:   12
Inflict Critical Wounds
DC: 18
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 4d8+12 damage
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   12
Magic Weapon, Greater
DC: 18
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 12 hours
Rng: Close (55 ft.)
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +3 bonus.
Source:  SpellsM-O.rtf
Target Area:   One weapon or fifty projectiles [all of which must be in contact with each other at the time of casting]
Caster Level:   12
Neutralize Poison
DC: 18
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless, object)
School: Conjuration
☐☐☐
Effect:  Immunizes subject against poison, detoxifies venom in or on subject.
Source:  SpellsM-O.rtf
Target Area:   Creature or object of up to 12 cu. ft. touched
Caster Level:   12
Planar Ally, Lesser
DC: 18
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S, DF, XP
SR: No
School: Conjuration
☐☐☐
Effect:  Your deity sends you an elemental or outsider of the deity's choice of 6 HD or less.
Source:  SpellsP-R.rtf
Target Area:   One called elemental or outsider of 6 HD or less
Caster Level:   12
Poison
DC: 18
Save: Fortitude negates; see text
Time: 1 standard action
Duration: Instantaneous; see text
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch deals 1d10 Con damage, repeats in 1 minute.
Source:  SpellsP-R.rtf
Target Area:   Living creature touched
Caster Level:   12
Restoration
DC: 18
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Restores level and ability score drains.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   12
Sending
DC: 18
Save: None
Time: 10 minutes
Duration: 12 round; see text
Rng: See text
Comp: V, S, M/DF
SR: No
School: Evocation
☐☐☐
Effect:  Delivers short message anywhere, instantly.
Source:  SpellsS.rtf
Target Area:   One creature
Caster Level:   12
Spell Immunity
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject is immune to 3 spells, up to 4th-level spells.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   12
Summon Monster IV
DC: 18
Save: None
Time: 1 round
Duration: 12 rounds [D]
Rng: Close (55 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Tongues
DC: 18
Save: Will negates (harmless)
Time: 1 standard action
Duration: 120 minutes
Rng: Touch
Comp: V, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Speak any language.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
Caster Level:   12
LEVEL 5
Atonement
DC: 19
Save: None
Time: 1 hour
Duration: Instantaneous
Rng: Touch
Comp: V, S, M, F, DF, XP
SR: Yes
School: Abjuration
☐☐☐
Effect:  Removes burden of misdeeds from subject.
Source:  SpellsA-B.rtf
Target Area:   Living creature touched
Caster Level:   12
Break Enchantment
DC: 19
Save: See text
Time: 1 minute
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  Frees subjects from enchantments, alterations, curses, and petrification.
Source:  SpellsA-B.rtf
Target Area:   Up to 12 creatures, all within 30 ft. of each other
Caster Level:   12
Command, Greater
DC: 19
Save: Will negates
Time: 1 standard action
Duration: 12 rounds
Rng: Close (55 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  As command, but affects 12 subjects.
Source:  SpellsC.rtf
Target Area:   12 creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Commune
DC: 19
Save: None
Time: 10 minutes
Duration: 12 rounds
Rng: Personal
Comp: V, S, M, DF, XP
SR: No
School: Divination
☐☐☐
Effect:  Deity answers 12 yes-or-no questions.
Source:  SpellsC.rtf
Target Area:   You
Caster Level:   12
* Control Winds
DC: 19
Save: Fortitude negates
Time: 1 standard action
Duration: 120 minutes
Rng: 40 ft./level
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Change wind direction and speed.
Source:  SpellsC.rtf
Target Area:   480 ft radius cylinder 40 ft. high
Caster Level:   12
Cure Light Wounds, Mass
DC: 19
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: Yes (harmless) or Yes; see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+12 damage for many creatures.
Source:  SpellsC.rtf
Target Area:   12 creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Dispel Chaos
DC: 19
Save: See text
Time: 1 standard action
Duration: 12 rounds or until discharged, whichever comes first
Rng: Touch
Comp: V, S, DF
SR: See text
School: Abjuration
☐☐☐
Effect:  +4 bonus against attacks.
Source:  SpellsD-E.rtf
Target Area:   You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Caster Level:   12
** Dispel Evil
DC: 19
Save: See text
Time: 1 standard action
Duration: 12 rounds or until discharged, whichever comes first
Rng: Touch
Comp: V, S, DF
SR: See text
School: Abjuration
☐☐☐
Effect:  +4 bonus against attacks.
Source:  SpellsD-E.rtf
Target Area:   You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Caster Level:   12
Dispel Evil
DC: 19
Save: See text
Time: 1 standard action
Duration: 12 rounds or until discharged, whichever comes first
Rng: Touch
Comp: V, S, DF
SR: See text
School: Abjuration
☐☐☐
Effect:  +4 bonus against attacks.
Source:  SpellsD-E.rtf
Target Area:   You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Caster Level:   12
Dispel Good
DC: 19
Save: See text
Time: 1 standard action
Duration: 12 rounds or until discharged, whichever comes first
Rng: Touch
Comp: V, S, DF
SR: See text
School: Abjuration
☐☐☐
Effect:  +4 bonus against attacks.
Source:  SpellsD-E.rtf
Target Area:   You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Caster Level:   12
Dispel Law
DC: 19
Save: See text
Time: 1 standard action
Duration: 12 rounds or until discharged, whichever comes first
Rng: Touch
Comp: V, S, DF
SR: See text
School: Abjuration
☐☐☐
Effect:  +4 bonus against attacks.
Source:  SpellsD-E.rtf
Target Area:   You and a touched evil creature from another plane; or you and an enchantment or evil spell on a touched creature or object
Caster Level:   12
Disrupting Weapon
DC: 19
Save: Will negates (harmless, object); see text
Time: 1 standard action
Duration: 12 rounds
Rng: Touch
Comp: V, S
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Melee weapon destroys undead.
Source:  SpellsD-E.rtf
Target Area:   One bludgeoning melee weapon
Caster Level:   12
Flame Strike
DC: 19
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (220 ft.)
Comp: V, S, DF
SR: Yes
School: Evocation
☐☐☐
Effect:  Smite foes with divine fire for 12d6 damage.
Source:  SpellsF-G.rtf
Target Area:   Cylinder 10
Caster Level:   12
Hallow
DC: 19
Save: See text
Time: 24 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, M, DF
SR: See text
School: Evocation
☐☐☐
Effect:  Designates location as holy.
Source:  SpellsH-L.rtf
Target Area:   40-ft. radius emanating from the touched point
Caster Level:   12
Inflict Light Wounds, Mass
DC: 19
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Deals 1d8+12 damage to many creatures.
Source:  SpellsH-L.rtf
Target Area:   12 creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Mark of Justice
DC: 19
Save: None
Time: 10 minutes
Duration: Permanent;see text
Rng: Touch
Comp: V, S, DF
SR: Yes
School: Necromancy
☐☐☐
Effect:  Designates action that will trigger curse on subject.
Source:  SpellsM-O.rtf
Target Area:   Creature touched
Caster Level:   12
Plane Shift
DC: 19
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S, F
SR: Yes
School: Conjuration
☐☐☐
Effect:  As many as eight subjects travel to another plane.
Source:  SpellsP-R.rtf
Target Area:   Creature touched, or up to eight willing creatures joining hands
Caster Level:   12
Righteous Might
DC: 19
Save: None
Time: 1 standard action
Duration: 12 rounds [D]
Rng: Personal
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Your size increases, and you gain combat bonuses.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   12
Spell Resistance
DC: 19
Save: Will negates (harmless)
Time: 1 standard action
Duration: 12 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains SR 24.
Source:  SpellsS.rtf
Target Area:   Creature touched
Caster Level:   12
Summon Monster V
DC: 19
Save: None
Time: 1 round
Duration: 12 rounds [D]
Rng: Close (55 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Symbol of Pain
DC: 19
Save: Fortitude negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  Triggered rune wracks nearby creatures with pain.
Source:  SpellsS.rtf
Target Area:   One symbol
Caster Level:   12
Symbol of Sleep
DC: 19
Save: Will negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Triggered rune puts nearby creatures into catatonic slumber.
Source:  SpellsS.rtf
Target Area:   One symbol
Caster Level:   12
* Teleport
DC: 19
Save: None and Will negates (object)
Time: 1 standard action
Duration: Instantaneous
Rng: Personal and touch
Comp: V
SR: No and Yes (object)
School: Conjuration
☐☐☐
Effect:  Instantly transports you as far as 1200 miles.
Source:  SpellsT-Z.rtf
Target Area:   You and touched objects or other touched willing creatures
Caster Level:   12
Unhallow
DC: 19
Save: See text
Time: 24 hours
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: See text
School: Evocation
☐☐☐
Effect:  Designates location as unholy.
Source:  SpellsT-Z.rtf
Target Area:   40-ft. radius emanating from the touched point
Caster Level:   12
LEVEL 6
Animate Objects
DC: 20
Save: None
Time: 1 standard action
Duration: 12 rounds
Rng: Medium (220 ft.)
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Objects attack your foes.
Source:  SpellsA-B.rtf
Target Area:   12 Small objects; see text
Caster Level:   12
Banishment
DC: 20
Save: Will negates
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S, F
SR: Yes
School: Abjuration
☐☐☐
Effect:  Banishes 24 HD of extraplanar creatures.
Source:  SpellsA-B.rtf
Target Area:   One or more extraplanar creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
** Blade Barrier
DC: 20
Save: Reflex half or Reflex negates; see text
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Medium (220 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Wall of blades deals 12d6 damage.
Source:  SpellsA-B.rtf
Target Area:   Wall of whirling blades up to 240 ft. long, or a ringed wall of whirling blades with a radius of up to 30 ft; either form 20 ft. high
Caster Level:   12
Blade Barrier
DC: 20
Save: Reflex half or Reflex negates; see text
Time: 1 standard action
Duration: 12 minutes [D]
Rng: Medium (220 ft.)
Comp: V, S
SR: Yes
School: Evocation
☐☐☐
Effect:  Wall of blades deals 12d6 damage.
Source:  SpellsA-B.rtf
Target Area:   Wall of whirling blades up to 240 ft. long, or a ringed wall of whirling blades with a radius of up to 30 ft; either form 20 ft. high
Caster Level:   12
* Chain Lightning
DC: 20
Save: Reflex half
Time: 1 standard action
Duration: Instantaneous
Rng: Long (880 ft.)
Comp: V, S, F
SR: Yes
School: Evocation
☐☐☐
Effect:  12d6 damage; 12 secondary bolts each deal half damage.
Source:  SpellsC.rtf
Target Area:   One primary target, plus 12 secondary targets [each of which must be within 30 ft. of the primary target]
Caster Level:   12
Cure Moderate Wounds, Mass
DC: 20
Save: Will half (harmless) or Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: Yes (harmless) or Yes; see text
School: Conjuration
☐☐☐
Effect:  Cures 2d8+12 damage for many creatures.
Source:  SpellsC.rtf
Target Area:   12 creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Dispel Magic, Greater
DC: 20
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Medium (220 ft.)
Comp: V, S
SR: No
School: Abjuration
☐☐☐
Effect:  As dispel magic, but +20 on check.
Source:  SpellsD-E.rtf
Target Area:   One spellcaster, creature, or object; or 20-ft.-radius burst
Caster Level:   12
** Find the Path
DC: 20
Save: None or Will negates (harmless)
Time: 3 rounds
Duration: 120 minutes
Rng: Personal or touch
Comp: V, S, F
SR: No or Yes (harmless)
School: Divination
☐☐☐
Effect:  Shows most direct way to a location.
Source:  SpellsF-G.rtf
Target Area:   You or creature touched
Caster Level:   12
Find the Path
DC: 20
Save: None or Will negates (harmless)
Time: 3 rounds
Duration: 120 minutes
Rng: Personal or touch
Comp: V, S, F
SR: No or Yes (harmless)
School: Divination
☐☐☐
Effect:  Shows most direct way to a location.
Source:  SpellsF-G.rtf
Target Area:   You or creature touched
Caster Level:   12
Geas/Quest
DC: 20
Save: None
Time: 10 minutes
Duration: 12 days or until discharged [D]
Rng: Close (55 ft.)
Comp: V
SR: Yes
School: Enchantment
☐☐☐
Effect:  As lesser geas, plus it affects any creature.
Source:  SpellsF-G.rtf
Target Area:   One living creature
Caster Level:   12
Glyph of Warding, Greater
DC: 20
Save: See text
Time: 10 minutes
Duration: Permanent until discharged [D]
Rng: Touch
Comp: V, S, M
SR: No (object) and Yes; see text
School: Abjuration
☐☐☐
Effect:  As glyph of warding, but up to 10d8 damage or 6th-level spell.
Source:  SpellsF-G.rtf
Target Area:   Object touched or up to 60 sq. ft
Caster Level:   12
Harm
DC: 20
Save: Will half; see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Deals 120 points damage to target.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   12
Heal
DC: 20
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Cures 120 points of damage, all diseases and mental conditions.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   12
Heroes' Feast
DC: 20
Save: None
Time: 10 minutes
Duration: 1 hour plus 12 hours; see text
Rng: Close (55 ft.)
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Food for 12 creatures cures and grants combat bonuses.
Source:  SpellsH-L.rtf
Target Area:   Feast for 12 creatures
Caster Level:   12
Inflict Moderate Wounds, Mass
DC: 20
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Deals 2d8+12 damage to many creatures.
Source:  SpellsH-L.rtf
Target Area:   12 creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Planar Ally
DC: 20
Save: None
Time: 10 minutes
Duration: Instantaneous
Rng: Close (55 ft.)
Comp: V, S, DF, XP
SR: No
School: Conjuration
☐☐☐
Effect:  As lesser planar ally, but up to 12 HD.
Source:  SpellsP-R.rtf
Target Area:   1-2 called elementals or outsiders totaling no more than 12 HD, which cannot be more than 30 ft. apart when they appear
Caster Level:   12
Summon Monster VI
DC: 20
Save: None
Time: 1 round
Duration: 12 rounds [D]
Rng: Close (55 ft.)
Comp: V, S, F/DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls extraplanar creature to fight for you.
Source:  SpellsS.rtf
Target Area:   One or more summoned creatures, no two of which can be more than 30 ft. apart
Caster Level:   12
Symbol of Fear
DC: 20
Save: Will negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Necromancy
☐☐☐
Effect:  Triggered rune panics nearby creatures.
Source:  SpellsS.rtf
Target Area:   One symbol
Caster Level:   12
Symbol of Persuasion
DC: 20
Save: Will negates
Time: 10 minutes
Duration: See text
Rng: 0 ft.; see text
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Triggered rune charms nearby creatures.
Source:  SpellsS.rtf
Target Area:   One symbol
Caster Level:   12
Wind Walk
DC: 20
Save: No and Will negates (harmless)
Time: 1 standard action
Duration: 12 hours [D]; see text
Rng: Touch
Comp: V, S, DF
SR: No and Yes (harmless)
School: Transmutation
☐☐☐
Effect:  You and your allies turn vaporous and travel fast.
Source:  SpellsT-Z.rtf
Target Area:   You and 4 touched creatures
Caster Level:   12
Word of Recall
DC: 20
Save: None or Will negates (harmless, object)
Time: 1 standard action
Duration: Instantaneous
Rng: Unlimited
Comp: V
SR: No or Yes (harmless, object)
School: Conjuration
☐☐☐
Effect:  Teleports you back to designated place.
Source:  SpellsT-Z.rtf
Target Area:   You and touched objects or other willing creatures
Caster Level:   12
* = Domain/Specialty Spell


Created using PCGen 5.10.0 on Aug 12, 2006

Notes
Character Sheet Notes
Personal Funds 500 pp
Potions Potion of Cure Light Wounds, CL 1 (7)
Potion of Divine Favor, CL 1 (4)
Potion of Shield, CL 1 (1)
Potion of Hide from Undead, CL 1 (2)
Potion of Sanctuary, CL 1 (1)
Potion of Expeditious Retreat, CL 1 (2)
Poton of Protection from Evil, CL 1 (3)
Misc Items Arrow +5, Keen
Wand of Cure Light Wounds (37 Charges)
Holy Water (5)