Created using PCGen 5.10.0 on Aug 12, 2006

Amber Blackstone Christie Howard Lawful Good -1 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Ranger5 Paladin of Fire10 105000 Human Medium / 5 ft. 0' 0" 0 lbs.
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
15 120000 0 Female ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
18 +4 18 +4
DEX
Dexterity
12 +1 12 +1
CON
Constitution
14 +2 14 +2
INT
Intelligence
10 +0 10 +0
WIS
Wisdom
14 +2 14 +2
CHA
Charisma
16 +3 18 +4

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
152




  
Walk 30 ft.
AC
Armour Class
22 : 21 : 16 = 10 + 6 + 0 + 1 + 0 + 0 + 5
20 -2 +4 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+15/+10/+5

SKILLS MAX
RANKS
18/9
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Appraise INT 0 = 0
+ 0.0
+ 0
  Balance DEX -1 = 1
+ 0.0
+ -2
  Bluff CHA 4 = 4
+ 0.0
+ 0
  Climb STR 3 = 4
+ 1.0
+ -2
  Concentration CON 3 = 2
+ 1.0
+ 0
  Craft (Artisan) INT 5 = 0
+ 5.0
+ 0
  Craft (Blacksmithing) INT 1 = 0
+ 1.0
+ 0
  Craft (Untrained) INT 0 = 0
+ 0.0
+ 0
  Craft (Weaponsmithing) INT 6 = 0
+ 6.0
+ 0
  Diplomacy CHA 14 = 4
+ 10.0
+ 0
  Disguise CHA 4 = 4
+ 0.0
+ 0
  Escape Artist DEX -1 = 1
+ 0.0
+ -2
  Forgery INT 0 = 0
+ 0.0
+ 0
  Gather Information CHA 4 = 4
+ 0.0
+ 0
  Handle Animal CHA 9 = 4
+ 5.0
+ 0
  Heal WIS 7 = 2
+ 5.0
+ 0
  Hide DEX -1 = 1
+ 0.0
+ -2
  Intimidate CHA 4 = 4
+ 0.0
+ 0
  Jump STR 2 = 4
+ 0.0
+ -2
  Knowledge (Nature) INT 7 = 0
+ 5.0
+ 2
  Knowledge (Old Religion) INT 10 = 0
+ 10.0
+ 0
  Listen WIS 2 = 2
+ 0.0
+ 0
  Move Silently DEX -1 = 1
+ 0.0
+ -2
  Ride DEX 8 = 1
+ 5.0
+ 2
  Search INT 0 = 0
+ 0.0
+ 0
  Sense Motive WIS 2 = 2
+ 0.0
+ 0
  Spot WIS 10 = 2
+ 8.0
+ 0
  Survival WIS 10 = 2
+ 8.0
+ 0
  Swim STR 0 = 4
+ 0.0
+ -4
  Use Rope DEX 1 = 1
+ 0.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+19 = +11 + +2 + +2
+ +0
+ +4
+
Reflex
Dexterity
+11 = +4 + +1 + +2
+ +0
+ +4
+
Will
Wisdom
+12 = +4 + +2 + +2
+ +0
+ +4
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+19/+14/+9 = +15/+10/+5
+ +4 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+16/+11/+6 = +15/+10/+5
+ +1 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+19/+14/+9 = +15/+10/+5
+ +4 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+19/+14/+9
1d3+4
20/x2

*Handaxe (Flaming/+1)
HAND TYPE SIZE CRITICAL
Primary
S
M
20/x3
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus +21/+16/+11
+17/+12/+7
+21/+16/+11
+15/+10/+5
+17/+12/+7
+13/+8
 Dam 1d6+5
1d6+3
1d6+5
1d6+5
1d6+5
1d6+3
 Special Properties  (Handaxe (Flaming/Masterwork/+1 (Enhancement to Weapon or Ammunition))), +1d6 fire damage


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
*Chainmail (Mithral/+1 )
TYPEARMOR BONUSMAX DEX BONUS
Light
+6
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
20
(Chainmail (Mithral/+1 (Enhancement to Armor))), 30hp/inch and 15 hardness

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.10.0 on Aug 12, 2006

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Boots of Fire Resistance
(Absorbs 10 points of Fire damage)
Equipped
1
0
0
 Cloak of Charisma and Resistance +2
(+2 enhancement to Charisma, Resistance bonus to all saving throws of +2)
Equipped
1
2
10000
 Chainmail (Mithral/+1 )
((Chainmail (Mithral/+1 (Enhancement to Armor))), 30hp/inch and 15 hardness)
Equipped
1
20
5150
 Circlet of Deflection
((Headband (AC Bonus (Deflection) (+5))), Deflection bonus to armor class of +5)
Equipped
1
0
50000
ITEM LOCATION QTY WT. COST
 Glove of Storing
Equipped
1
0
10000
 Handaxe (Flaming/+1)
((Handaxe (Flaming/Masterwork/+1 (Enhancement to Weapon or Ammunition))), +1d6 fire damage)
Equipped
2
3
8306
 Ring of Sustenance
Equipped
1
0
2500
TOTAL WEIGHT CARRIED/VALUE   28 lbs. 94262 gp
WEIGHT ALLOWANCE
Light 100 Medium 200 Heavy 300

MONEY

TURN UNDEAD
TURNING CHECK
RESULT
AFFECTED
(MAX HIT DICE)
TURN LEVEL 8
TURN DAMAGE 2d6 +12
Up to 0 4 TURNING CHECK 1d20+6
1 - 3 5 TURNS/DAY 7
4 - 6 6 ☐☐☐☐☐ ☐☐
7 - 9 7 NOTE: You destroy undead creatures with total hit dice up to 4.
10 - 12 8
13 - 15 9
16 - 18 10
19 - 21 11
22+ 12

LANGUAGES
Common
SPECIAL ABILITIES
Aura of Courage, Detect Evil, Divine Grace, Favored Enemy (Humanoid (Goblinoid)) +1, Favored Enemy (Humanoid (Human)) +2, Immune to Normal Fire, Lay on Hands (Su) 40 hp/day, Scorching Ray 3/week (Sp), Smite Evil (Su) 1/day, Special Mount, Turn Undead (Su) 7/day (turn level 8: 1d20+6) (turn damage 2d6+12), Wild Empathy (Ex) +11
FEATS
NAME DESCRIPTION
Blind-Fight In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
Cleave If you deal a creature enough damage to make it drop, you get an immediate, extra melee attack against another creature within reach. You can use this ability once per round.
Diehard When reduced to between -1 and -9 hit points, you automatically become stable.
Endurance You gain a +4 bonus on checks relating to stamina or extended physical activity. Also, you may sleep in light or medium armor without becoming fatigued.
Improved Two-Weapon Fighting In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a -5 penalty.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.
Weapon Focus (Handaxe) You gain a +1 bonus on all attack rolls you make using the selected weapon.
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Track To find tracks or to follow them for 1 mile requires a successful Survival check. You must make another Survival check every time the tracks become difficult to follow.
Favored Enemy I (Humanoid (Human))
Favored Enemy II (Humanoid (Goblinoid))
Basic Turning
Smite Evil
Turn Undead
Wild Empathy

Created using PCGen 5.10.0 on Aug 12, 2006

Ranger Spells
LEVEL 0 1 2 3 4
KNOWN 0 0 0 0 0
PER DAY 0 1 0 0 0
LEVEL 1
Alarm
DC: 13
Save: None
Time: 1 standard action
Duration: 4 hours [D]
Rng: Close (30 ft.)
Comp: V, S, F/DF
SR: No
School: Abjuration
☐☐☐
Effect:  Wards an area for 4 hours.
Source:  SpellsA-B.rtf
Target Area:   20-ft.-radius emanation centered on a point in space
Caster Level:   2
Animal Messenger
DC: 13
Save: None; see text
Time: 1 standard action
Duration: 2 days
Rng: Close (30 ft.)
Comp: V, S, M
SR: Yes
School: Enchantment
☐☐☐
Effect:  Sends a Tiny animal to a specific place.
Source:  SpellsA-B.rtf
Target Area:   One Tiny animal
Caster Level:   2
Calm Animals
DC: 13
Save: Will negates; see text
Time: 1 standard action
Duration: 2 minutes
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Calms 2d4 + 2 HD of animals.
Source:  SpellsC.rtf
Target Area:   Animals within 30 ft. of each other
Caster Level:   2
Charm Animal
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 2 hours
Rng: Close (30 ft.)
Comp: V, S
SR: Yes
School: Enchantment
☐☐☐
Effect:  Makes one animal your friend.
Source:  SpellsC.rtf
Target Area:   One animal
Caster Level:   2
Delay Poison
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 2 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Stops poison from harming subject for 2 hours.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   2
Detect Animals or Plants
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: Long (480 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects kinds of animals or plants.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   2
Detect Poison
DC: 13
Save: None
Time: 1 standard action
Duration: Instantaneous
Rng: Close (30 ft.)
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Detects poison in one creature or small object.
Source:  SpellsD-E.rtf
Target Area:   One creature, one object, or a 5-ft. cube
Caster Level:   2
Detect Snares and Pits
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 20 minutes [D]
Rng: 60 ft.
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  Reveals natural or primitive traps.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   2
Endure Elements
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   2
Entangle
DC: 13
Save: Reflex partial; see text
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Long (480 ft.)
Comp: V, S, DF
SR: No
School: Transmutation
☐☐☐
Effect:  Plants entangle everyone in 40-ft.-radius circle.
Source:  SpellsD-E.rtf
Target Area:   Plants in a 40-ft.-radius spread
Caster Level:   2
Hide from Animals
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 20 minutes [D]
Rng: Touch
Comp: S, DF
SR: Yes
School: Abjuration
☐☐☐
Effect:  Animals can't perceive 2 subjects.
Source:  SpellsH-L.rtf
Target Area:   2 creatures touched
Caster Level:   2
Jump
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 minutes [D]
Rng: Touch
Comp: V, S, M
SR: Yes
School: Transmutation
☐☐☐
Effect:  Subject gets bonus on Jump checks.
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   2
Longstrider
DC: 13
Save: None
Time: 1 standard action
Duration: 2 hours [D]
Rng: Personal
Comp: V, S, M
SR: No
School: Transmutation
☐☐☐
Effect:  Increases your speed.
Source:  SpellsH-L.rtf
Target Area:   You
Caster Level:   2
Magic Fang
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  One natural weapon of subject creature gets +1 on attack and damage rolls.
Source:  SpellsM-O.rtf
Target Area:   Living creature touched
Caster Level:   2
Pass without Trace
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 2 hours [D]
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  2 subjects leaves no tracks.
Source:  SpellsP-R.rtf
Target Area:   2 creatures touched
Caster Level:   2
Read Magic
DC: 13
Save: None
Time: 1 standard action
Duration: 20 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   2
Resist Energy
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 20 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignores first 7 points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   2
Speak with Animals
DC: 13
Save: None
Time: 1 standard action
Duration: 2 minutes
Rng: Personal
Comp: V, S
SR: No
School: Divination
☐☐☐
Effect:  You can communicate with animals.
Source:  SpellsS.rtf
Target Area:   You
Caster Level:   2
Summon Nature's Ally I
DC: 13
Save: None
Time: 1 round
Duration: 2 rounds [D]
Rng: Close (30 ft.)
Comp: V, S, DF
SR: No
School: Conjuration
☐☐☐
Effect:  Calls creature to fight.
Source:  SpellsS.rtf
Target Area:   One summoned creature
Caster Level:   2
* = Domain/Specialty Spell

Paladin of Fire Spells
LEVEL 0 1 2 3 4
KNOWN 0 0 0 0 0
PER DAY 0 2 2 0 0
LEVEL 1
Bane
DC: 13
Save: Will negates
Time: 1 standard action
Duration: 5 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Enemies take -1 on attack rolls and saves against fear.
Source:  SpellsA-B.rtf
Target Area:   All enemies within 50 ft.
Caster Level:   5
Bless
DC: 13
Save: None
Time: 1 standard action
Duration: 5 minutes
Rng: 50 ft.
Comp: V, S, DF
SR: Yes (harmless)
School: Enchantment
☐☐☐
Effect:  Allies gain +1 on attack rolls and +1 on saves against fear.
Source:  SpellsA-B.rtf
Target Area:   The caster and all allies within a 50-ft. burst, centered on the caster
Caster Level:   5
Bless Weapon
DC: 13
Save: None
Time: 1 standard action
Duration: 5 minutes
Rng: Touch
Comp: V, S
SR: No
School: Transmutation
☐☐☐
Effect:  Weapon strikes true against good or evil foes.
Source:  SpellsA-B.rtf
Target Area:   Weapon touched
Caster Level:   5
Cure Light Wounds
DC: 13
Save: Will half (harmless); see text
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless); see text
School: Conjuration
☐☐☐
Effect:  Cures 1d8+5 damage
Source:  SpellsC.rtf
Target Area:   Creature touched
Caster Level:   5
Curse Water
DC: 13
Save: Will negates (object)
Time: 1 minute
Duration: Instantaneous
Rng: Touch
Comp: V, S, M
SR: Yes (object)
School: Necromancy
☐☐☐
Effect:  Makes unholy water.
Source:  SpellsC.rtf
Target Area:   Flask of water touched
Caster Level:   5
Detect Undead
DC: 13
Save: None
Time: 1 standard action
Duration: Concentration, up to 5 minutes [D]
Rng: 60 ft.
Comp: V, S, M/DF
SR: No
School: Divination
☐☐☐
Effect:  Reveals undead within 60 ft.
Source:  SpellsD-E.rtf
Target Area:   Cone-shaped emanation
Caster Level:   5
Divine Favor
DC: 13
Save: None
Time: 1 standard action
Duration: 1 minute
Rng: Personal
Comp: V, S, DF
SR: No
School: Evocation
☐☐☐
Effect:  You gain +1 on attack and damage rolls.
Source:  SpellsD-E.rtf
Target Area:   You
Caster Level:   5
Endure Elements
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 24 hours
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Exist comfortably in hot or cold environments.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   5
Inflict Light Wounds
DC: 13
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch deals 1d8+5 damage
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   5
Magic Weapon
DC: 13
Save: Will negates (harmless, object)
Time: 1 standard action
Duration: 5 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless, object)
School: Transmutation
☐☐☐
Effect:  Weapon gains +1 bonus.
Source:  SpellsM-O.rtf
Target Area:   Weapon touched
Caster Level:   5
Protection from Chaos
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   5
Protection from Evil
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   5
Protection from Good
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 minutes [D]
Rng: Touch
Comp: V, S, M/DF
SR: No; see text
School: Abjuration
☐☐☐
Effect:  +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   5
Read Magic
DC: 13
Save: None
Time: 1 standard action
Duration: 50 minutes
Rng: Personal
Comp: V, S, F
SR: No
School: Divination
☐☐☐
Effect:  Read scrolls and spellbooks.
Source:  SpellsP-R.rtf
Target Area:   You
Caster Level:   5
Resistance
DC: 13
Save: Will negates (harmless)
Time: 1 standard action
Duration: 1 minute
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Subject gains +1 on saving throws.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   5
Restoration, Lesser
DC: 13
Save: Will negates (harmless)
Time: 3 rounds
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Dispels magical ability penalty or repairs 1d4 ability damage.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   5
Virtue
DC: 13
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 1 min.
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains 1 temporary hp.
Source:  SpellsT-Z.rtf
Target Area:   Creature touched
Caster Level:   5
LEVEL 2
Bull's Strength
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 50 minutes
Rng: Touch
Comp: V, S, M/DF
SR: Yes (harmless)
School: Transmutation
☐☐☐
Effect:  Subject gains +3 to Str for 5 minutes.
Source:  SpellsA-B.rtf
Target Area:   Creature touched
Caster Level:   5
Death Knell
DC: 14
Save: Will negates
Time: 1 standard action
Duration: Instantaneous/10 minutes per HD of subject; see text
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Kill dying creature and gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Source:  SpellsD-E.rtf
Target Area:   Living creature touched
Caster Level:   5
Delay Poison
DC: 14
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 5 hours
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Stops poison from harming subject for 5 hours.
Source:  SpellsD-E.rtf
Target Area:   Creature touched
Caster Level:   5
Inflict Moderate Wounds
DC: 14
Save: Will half
Time: 1 standard action
Duration: Instantaneous
Rng: Touch
Comp: V, S
SR: Yes
School: Necromancy
☐☐☐
Effect:  Touch attack, 2d8+5 damage
Source:  SpellsH-L.rtf
Target Area:   Creature touched
Caster Level:   5
Remove Paralysis
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: Instantaneous
Rng: Close (35 ft.)
Comp: V, S
SR: Yes (harmless)
School: Conjuration
☐☐☐
Effect:  Frees one or more creatures from paralysis or slow effect.
Source:  SpellsP-R.rtf
Target Area:   Up to four creatures, no two of which can be more than 30 ft. apart
Caster Level:   5
Resist Energy
DC: 14
Save: Fortitude negates (harmless)
Time: 1 standard action
Duration: 50 minutes
Rng: Touch
Comp: V, S, DF
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  Ignores first 15 points of damage/attack from specified energy type.
Source:  SpellsP-R.rtf
Target Area:   Creature touched
Caster Level:   5
Shield Other
DC: 14
Save: Will negates (harmless)
Time: 1 standard action
Duration: 5 hours [D]
Rng: Close (35 ft.)
Comp: V, S, F
SR: Yes (harmless)
School: Abjuration
☐☐☐
Effect:  You take half of subject�s damage.
Source:  SpellsS.rtf
Target Area:   One creature
Caster Level:   5
Undetectable Alignment
DC: 14
Save: Will negates (object)
Time: 1 standard action
Duration: 24 hours
Rng: Close (35 ft.)
Comp: V, S
SR: Yes (object)
School: Abjuration
☐☐☐
Effect:  Conceals alignment for 24 hours.
Source:  SpellsT-Z.rtf
Target Area:   One creature or object
Caster Level:   5
Zone of Truth
DC: 14
Save: Will negates
Time: 1 standard action
Duration: 5 minutes
Rng: Close (35 ft.)
Comp: V, S, DF
SR: Yes
School: Enchantment
☐☐☐
Effect:  Subjects within range cannot lie.
Source:  SpellsT-Z.rtf
Target Area:   20-ft.-radius emanation
Caster Level:   5
* = Domain/Specialty Spell


Created using PCGen 5.10.0 on Aug 12, 2006

Notes
Character Sheet Notes